I think Cubeworld is a game with great potential and in this stage of the game, it's completely acceptable that these systems exist, however, I believe it's a good idea to have an open-flow of communication with the developers / community and hopefully steer the game in the proper direction. Without Wollay's design intent it's hard to say what it will be like in a year from now. Here is my take on what fundamental issues that Cubeworld has run into in the short-run. Economy needs more linear progression - there is virtually no reason to gain currency because of the limited uses to spend it on. Example: a "Bomb Power 5" costs 2c when you get to a "Bomb Power 50" it costs 3c, there should be a formula to scale price with power and effectiveness instead of just a straight line/rigid distribution. Death should be a learning experience - currently, when you die in Cubeworld the only loss is location, which means players do not fear death or have any reason to avoid it. This means players will waste time on learning abilities and areas because they know they can just respawn elsewhere with no loss whatsoever. It is a disservice to the new player to come into this reality and it harbinges bad behavior. Something simple as 5-10% exp loss of current level or a small currency hit would suffice. Powerleveling - In a multiplayer game, you should not be forced to level by someone else completing a quest. The new player can instantly "skip" levels/areas and have no true intention to do so because the reward system is global instead of local based. Turning this into an local reward would be much better to stop the unintentional leveling. Serverside Saving - This is by far the largest issue that I hope was just a temp system put in to push the game out faster. The ability to allow servers to save characters and load them on request is invaluable for a multiplayer environment. Other than a global save to Cubeworld funded server's there's no way to authenticate the characters and the authenticity of the items. That's my take on it, I'm really stoked for what's to come for this game and I find it quite enjoyable and hope that some of these get worked out very soon!