Ok - maybe I have a bad laptop, but I'm having pretty big FPS issues to the point where I don't want to play Cube World. I have tried turning the resolution and render distance all the way down. There really aren't that many graphics options. Here is what my laptop (Toshiba Tecra A11) has: 4GB RAM Intel i7 M640 @ 2.8GHz 2.8GHz Windows 7 x64 NVIDIA NVS 2100M Does anyone have any suggestions?
My work laptop can manage playing Minecraft but Cubeworld it has a very hard time... you may have to wait until there's more optimizations - right now there's not a lot.
cubeworld seems to like to use the integrated graphic card on laptops...might need to go and change that in the nvidia control panel...i found this on the cubeworld wiki about laptop performance http://imgur.com/a/s3RZw
Try doing this: 1. Click start button 2. Go to Computer 2. Click Local Disk (C 3. Click Program Files (x86) 4. Click the Cube World file 5. Open options.cfg with notepad 6. Change the number next to renderDistance to 10 7. Save the file and exit It fixed my FPS problem somewhat, so it might for you Idk, you can change the render distance to any number between 0-100 I think.
Try to make sure your graphics driver is up to date. Mine was a bit sketchy and I installed the newest driver and I ended up being 35 updates behind. Since you're NVIDIA, I recommend downloading and using the GeForce Experience located here: http://www.geforce.com/geforce-experience I hope this helps! :3
With the limited graphic control options there really isn't much to do here, if you've tried resolution/render distance then really nothing else can be done other than upgrading your laptop. If you don't have a dedicated graphics card then you're going to have a bad time running CubeWorld.
And can someone explain "camera speed" and "camera smoothness"? These seem to be having an effect on my performance.
Speed =How quickly the camera follows the player or you can rotate it. Smoothness = How "jerky" the camera reacts.
Ahh... so speed is essentially just mouse sensitivity, and smoothness is like a delayed-follow effect? Like if smoothness was all the way down, the camera would lag the mouse movement by a little?
If smoothness was all the way down, the camera would just near-instantly jump from point A to point B rather than smoothly "flowing" over to it's new location.
You and your fancy 680, I have a 660 TI SC and planned on using SLI when I got a new motherboard but with the 700 series out, I'm just going to save for the 770.